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* A bug related to X11 means the headers from the wrong place are being used. I had to modify the cmake flag for x11 includes to point to /opt/local/include | * A bug related to X11 means the headers from the wrong place are being used. I had to modify the cmake flag for x11 includes to point to /opt/local/include | ||
* A bug related to OpenGL acceleration in vgui/tests means this test is outdated and should be ignored. Comment out that file or the offending lines. Alternatively, you could point the OpenGL CMake variables to /opt/... since those opengl libs contain the desired symbols, but they're older. | * A bug related to OpenGL acceleration in vgui/tests means this test is outdated and should be ignored. Comment out that file or the offending lines. Alternatively, you could point the OpenGL CMake variables to /opt/... since those opengl libs contain the desired symbols, but they're older. | ||
* '''See also''': [[Mac|General OSX-related development instructions]] | |||
== Writing a program that uses VXL == | == Writing a program that uses VXL == |
Edição das 23h12min de 22 de novembro de 2013
VXL is a collection of C++ computer vision libraries (and python bindings) with contributions from Kitware, GE, Brown University, and others.
Git Repo
Folow the instructions at https://sourceforge.net/p/vxl/wiki/Git/
Compiling
Apple OSX
There are a few bugs affecting compilaiton, see [1]
- make -j9 is having a non-deterministic behavior - try running it a few times, but make -j5 sometimes works better as far as errors go. A plain make is always safer.
- If you find an error related to ffmpeg, then I just left all FFMPEG-related entries in CMAKE blank. That removes support for video loading but thats about it.
- A bug related to X11 means the headers from the wrong place are being used. I had to modify the cmake flag for x11 includes to point to /opt/local/include
- A bug related to OpenGL acceleration in vgui/tests means this test is outdated and should be ignored. Comment out that file or the offending lines. Alternatively, you could point the OpenGL CMake variables to /opt/... since those opengl libs contain the desired symbols, but they're older.
- See also: General OSX-related development instructions
Writing a program that uses VXL
A simple example using CMake is hello-vxl:
git clone ssh://SOURCEFORGE_LOGIN@labmacambira.git.sourceforge.net/gitroot/labmacambira/hello-vxl
Read the README.
Links
- Official website: http://vxl.sourceforge.net
- Our Pattern Theory course page
- Our Computer Vision grad and undergrad course page