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(latest build instructions)
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** It is important to indicate an available GAE SDK (usually behind the official)
** It is important to indicate an available GAE SDK (usually behind the official)
** When following the instructions in http://code.google.com/p/playn/wiki/GettingStarted, it may be necessary to run ''mvn install'' first prior to the  mvn -f html/pom.xml gae:run
** When following the instructions in http://code.google.com/p/playn/wiki/GettingStarted, it may be necessary to run ''mvn install'' first prior to the  mvn -f html/pom.xml gae:run
== Developing PlayN itself / Using latest libs ==
* download playn from git
* inside playn type
mvn compile
mvn install
* then repeat this for react and tripleplay
* to use these development snapshots into your project, make sure to update the playn version in the pom.xml
* you can check that the latest version is available by looking into your local repo like so:
cd ~/.m2
find . -name '*playn*'


== See also ==
== See also ==

Edição das 00h48min de 14 de abril de 2013

PlayN -- Cross Platform Game Framework originated at Google
GWT -- Google Web Toolkit

Learning

Notes

  • To deploy to Google app engine (GAE)
    • It is important to indicate an available GAE SDK (usually behind the official)
    • When following the instructions in http://code.google.com/p/playn/wiki/GettingStarted, it may be necessary to run mvn install first prior to the mvn -f html/pom.xml gae:run

Developing PlayN itself / Using latest libs

  • download playn from git
  • inside playn type
mvn compile
mvn install
  • then repeat this for react and tripleplay
  • to use these development snapshots into your project, make sure to update the playn version in the pom.xml
  • you can check that the latest version is available by looking into your local repo like so:
cd ~/.m2
find . -name '*playn*'


See also

  • GT-Games: more game development at our lab
  • Mac article for our setup in Mac OS X