Visão Computacional: mudanças entre as edições

De Pontão Nós Digitais
Ir para navegaçãoIr para pesquisar
(translating to english)
Linha 1: Linha 1:
Esta é a pagina principal do curso de visão computacional de graduacao ministrado em 2018/2 no [http://pt.wikipedia.org/wiki/IPRJ IPRJ]/[http://pt.wikipedia.org/wiki/IPRJ UERJ], de utilidade geral para a formação de programadores de nivel intermediario e avancado. Este ano focaremos no desenvolvimento de software 3D (como aquele utilizado no Kinect, [https://www.microsoft.com/en-us/hololens Hololens]), Escaneamento no Google Streetview, Glass, dentre outros.
This is the homepage for the computer vision course at the undergraduate level being taught in 2018/2 at [http://pt.wikipedia.org/wiki/IPRJ IPRJ]/[http://pt.wikipedia.org/wiki/IPRJ UERJ]. This year will focus on programming 3D technology useful for robotics, motion capture and augmented reality applications such as Kinnect, [https://www.microsoft.com/en-us/hololens Hololens], 3D scanning in Google streetview, and Glass.


[[Imagem:Hologirl.jpeg|right|550px]]
[[Imagem:Hologirl.jpeg|right|550px]]
== Informacoes gerais ==
== General Information ==
* Instrutor: prof. [http://rfabbri.github.io Ricardo Fabbri], Ph.D.
* Instructor: prof. [http://rfabbri.github.io Ricardo Fabbri], Ph.D. Brown University
* Periodo: 1o. Semestre de 2018, voltado ao 10o. periodo de Engenharia da Computacao
* Period: Semester 2018/1 (ending August 2018), for Computer Engineering students in their 10th semester
* Tercas e Quintas, 3:10pm-5:00pm sala 207
* Tuesdays and Fridays, 3:10pm-5:00pm, room 207
* Forum for file exchange and discussion: google groups: iprj-visao-2018@googlegroups.com
* Chat: IRC #labmacambira for random chat


=== Pre-requisitos ===
=== Requisites ===


O aluno deverá saber conceitos básicos de programação e conseguir aprender linguagens rapidamente sob demanda durante o curso. Experiência previa com algebra linear e calculo vetorial altamente recomendados.
The student should know basic programming concepts and quickly learn languages on demand.
This year's focus on 3D puts demands some C++ programming, which will be
reviewed, but familiarity with C is required. Prior experience with linear
algebra and vector calculus are highly recommended, and will also be reviewed as needed.


=== Software ===
=== Software ===
Neste ano, focaremos em C++ (necessario para programacao 3D), juntamente com uma linguagem auxiliar como o Python, [[Scilab]]/Matlab for experimentation, e [[Pd]] for real-time interactive apps.
This year will focus on practical C++ programming (whose performance and scalability are needed for the demands of 3D programming). Auxiliary languages will be used:
 
* Scripting languages such as Python, [[Scilab]] or Matlab for experimentation and prototyping small ideas
== Recursos principais ==
* [[Pd]] (pure data) will be used for real-time interactive apps (although the underlying code is C/C++)
* Grupo de discussao: email


=== Bibliografia ===
=== Bibliografia ===
Linha 38: Linha 42:
** 2011 course http://vision.lems.brown.edu/engn161/fall2011
** 2011 course http://vision.lems.brown.edu/engn161/fall2011
* Computer Vision course at Brown Computer Science (basic to intermediate) http://cs.brown.edu/courses/cs143
* Computer Vision course at Brown Computer Science (basic to intermediate) http://cs.brown.edu/courses/cs143
* [[SP|Stochastic Processes course]] by prof. Fabbri
* [[PP|Curso de Computacao Paralela do]] [http://pt.wikipedia.org/wiki/IPRJ IPRJ]: incluindo CUDA
* [[PP|Curso de Computacao Paralela do]] [http://pt.wikipedia.org/wiki/IPRJ IPRJ]: incluindo CUDA
* [[ALN|Curso de Álgebra Linear Numérica do]] [http://pt.wikipedia.org/wiki/IPRJ IPRJ]: muitos conceitos úteis para visao computacional e computação gráfica
* [[ALN|Curso de Álgebra Linear Numérica do]] [http://pt.wikipedia.org/wiki/IPRJ IPRJ]: muitos conceitos úteis para visao computacional e computação gráfica

Edição das 22h04min de 31 de julho de 2018

This is the homepage for the computer vision course at the undergraduate level being taught in 2018/2 at IPRJ/UERJ. This year will focus on programming 3D technology useful for robotics, motion capture and augmented reality applications such as Kinnect, Hololens, 3D scanning in Google streetview, and Glass.

Hologirl.jpeg

General Information

  • Instructor: prof. Ricardo Fabbri, Ph.D. Brown University
  • Period: Semester 2018/1 (ending August 2018), for Computer Engineering students in their 10th semester
  • Tuesdays and Fridays, 3:10pm-5:00pm, room 207
  • Forum for file exchange and discussion: google groups: iprj-visao-2018@googlegroups.com
  • Chat: IRC #labmacambira for random chat

Requisites

The student should know basic programming concepts and quickly learn languages on demand. This year's focus on 3D puts demands some C++ programming, which will be reviewed, but familiarity with C is required. Prior experience with linear algebra and vector calculus are highly recommended, and will also be reviewed as needed.

Software

This year will focus on practical C++ programming (whose performance and scalability are needed for the demands of 3D programming). Auxiliary languages will be used:

  • Scripting languages such as Python, Scilab or Matlab for experimentation and prototyping small ideas
  • Pd (pure data) will be used for real-time interactive apps (although the underlying code is C/C++)

Bibliografia

Livros Auxiliares

SzeliskiBookFrontCover.png

  • Auxiliar 2: Shape Classification and Analysis, 2nd. Ed., Luciano da Fontoura Costa & Roberto Marcondes Cesar Jr.

Links

3D Vision Courses

Finding a 3D vision course suitable for undergraduates is hard, just as the subject itself tends to be hard

  • Super Cool 3D course by Frank Dellaert. This is the same type of course as ours, except that we focused on getting structure from motion to work for most problems.
  • 3D Photography Course at Brown University by Gabriel Taubin. This vision course is similar to the present course, except it work later into the 3D vision pipeline, after we already have the 3D cameras and an initial reconstruction, how to get better reconstructions and photometry.

Other Vision & Related Courses

Provas

Tarefas

Labs

Download dos Labs

Todo material dos trabalhos (imagens, pdfs, etc) pode ser baixado e atualizado pelo Git [1]:

 git clone https://github.com/rfabbri/vision-course.git

Lab1: Processamento ponto a ponto

  • Enunciado
  • As imagens necessarias estao no repositorio Git[2]
  • Data de entrega: quarta-feira 13/Nov/2013 ate a meia-noite. Atrasos serao aceitos porem somente com reducao na nota.

Instrucoes para Submissao

  • A solucao deve ser digitada em um relatorio e entregue no formato pdf.
  • Incluir tambem todo o codigo fonte e dados gerados
  • Enviar um arquivo zipado com tudo (scripts scilab, relatorio, etc) por email, no formato:
<sobrenome>-<nome>-visao-computacional-lab<numero_lab>.zip

Projetos

3D Reconstruction for Robotics

Optional: Toy Piano

Build an interactive toy piano or toy keyboard where you have colored objects representing each letter of the alphabet, and the user would touch each object and the computer would react to the persons' touch. To make this easy and cheap, this could work with a webcam and color detection, and the person/baby could use a black glove/sock.

letter+mat.jpg

Criterio de Avaliacao

  • Nota = 70% projetos e tarefas, 30% prova
  • Bonus: top 2 projetos que atingirem nivel de excelencia ganharao +3 pontos na media